It just needs look ahead / more ahead planning to improve usefulness a lot. If you want, you can of course also drive around other asphalt roads or the coastal road. Description: Basically the main purpose is a straight road to max out every car and crash it before or at the end where the bridge is destroyed. Route planning for AI span mode should be like route planning in GPS, you just calculate route and few alternatives, then randomly pick one, while getting on route, you calculate new target before reaching old target, if there is intersection to turn within 100 meters of vehicle position with new route, turning from intersection should be denied or if route is not found turn around after intersection. The island that doesnt look like an island. I'm not sure what Random does, I though it would just choose between flee and chase.Įast Coast with Bolide 350, AI did not seem to brake too much at intersections, flee mode is still horrible, but at West Coast, AI seems just to find nearest hard object and accelerate hard towards it. With Bolide AI is actually keeping quite good pace. Click to expand.It also seems to be that different vehicles act very differently, Sunburst Police RS or Bolide seems to be better for AI than ETK 3000, also maps differ, West coast USA is terrible, you have to turn risk down near minimum to stop AI from crashing, where East Coast USA you can have risk at default or even bit higher.
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